I might not even ask, depending on what they’re doing. Not all these are verbal or able to communicate. Imps as I call them - small, aggressive predatory things that remind me of gremlins (from the film) I usually banish first, next, attack them so they run away, or if I think it’s really malicious and I see no reason to let it go attack someone else, I trap it first so they can’t run and destroy it. Like so:
What’s that like? Sometimes they scream.
I’ve mentioned this before, it is part of my strategy to stay clean - this doesn’t happen in a vacuum, any entity in the vicinity to some distance can see me doing this, and it sends a very clear message not to bother me, not to play games, not to push your luck.
I’m not friendly to anything trying to use me. I have no reason to be, I’m top of the food chain and have intentionally built a reputation as the nastiest thing in my local area and I intend to keep it that way.
My wards say (symbolically) “Keep out: Beware of Dog” … Invitation Only". for good reason. Ignore those… fuck around and find out.
As I get stronger some small things I don’t care about, many can’t see me and I can’t see them unless I work at it, but the basic strategy remains the same.
There’s no such thing. This is why wards exist - nothing can get in by accident, they don’t just “like it” and wander in uninvited. They must push through a demarcation line keeping them out. That is a hostile act.
Stuff like, leeches, that are more like astral fungi, are not a problem and I ignore those or just pluck them and put them somewhere useful, They don’t have enough sentience to “like” things. They clean up dead energy - if you don’t have any n your house they don’t come. So they are a useful warning sign that something isn’t right.
Ghosts do this. They used to live there, they don’t mind you and they want to stay in the house. These are already in the house when you set up a ward usually. You can talk to them as they are sentient and negotiate - maybe you let them stay as long as they stay out of sight, maybe you make friends, up to you.
(Ghosts that can’t talk back are not ghosts they’re just recordings stored in the physical material around and triggered by energy to play.)