I had an idea I need to spread to y'all

What if somehow there was a video game that puts the players into a magick trance and basically makes them successfully cast spells regardless of if they are aware of it?

It’s basically magick training the video game but most players would probably think they are doing normal game stuff until they notice connections between what they are doing in game and what is happening in real life.

But how do you translate real magick spell casting into a mission or quest of a video game?

I’m not sure I understand. The video game doesn’t know about your life, so how can it help you put intention into the specific circumstances of your life? You’d have to really identify with the avatar and the goals would have to match at least.

I’d love to be proven wrong, but I’m not sure how being distracted from being with yourself into something cerebral like a video game helps a whole lot. You’re more cut off from spirit than connected to it.

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Well…then maybe it mostly would be a video game that is sooo good at directing the focus of the players they can unintentionally manifest whatever the game is making them focus on?

Let’s say there is a boss battle that can only be beaten by pushing a specific button when part of the boss’s body is just barely visually different than normal.

Well knowing when that boss battle is in this state of being requires a specific form of extended focus that is normally used in magick to manifest stuff.

Yeah I have no idea what I’m talking about.

Oooh or if we take this deep into the future when full dive virtual reality is finally a thing…

Okay there would be this huge open world game in the full dive VR…
that virtual world is full of enemies that are basically immune to physical attacks.

To beat the enemies, the player is taught and required to use telekinesis in this full dive VR.

The full dive VR headset ofcourse interacts with and senses the player brain activity.

So the player telekinetically attacks the virtual monsters, the headset reads their brain activity, and then the game responds to their brain activity making it work exactly like real telekinesis.

Ofcourse the game is programmed so the stronger their focus,intention, and visualizations are… the stronger their in game telekinesis is.

So after several months of playing that full dive VR game,they suddenly notice that even in real life,most things they focus on mysteriously manifests…

Because that telekinesis gameplay trains their focus to just be that dang strong.

That’s not telekinesis any more, is it?

So, if you do magick to make your second life house a mansion, but you’re living in a pod with your helmet on all day, you didn’t do magick, you just plugged yourself into the matrix.

TK isn’t about your brainwaves. It’s about directing your energy. It’s true that if athlete imagine training their muscles will grow, ut they already know exactly what it’s like in real life… I don’t know that that is likely to translate to TK, or that it works when you don’t have that skill set yet. If you want to train for a job, at least do the actual job so that your system makes the connections and knows how it works first. .

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True telekinesis is directing and manipulating energy… but you do that with your mind.

Also true that the telekinesis being used in the VR game would technically be fake…

but since it works so similar to real life telekinesis,it trains their minds to be more capable of the real thing whenever they are not in the game world.

The brain waves are in the idea because the headset needs to read and respond to those for the virtual in game telekinesis to work.

It’s like how in a normal game you must push the square button for the playable character to swing his or her sword.

But with this, the buttons for fake VR telekinesis is actually the player focus, intention, and visualization.

The harder you push those “buttons” the stronger your VRkinesis responds to the brain activity related to that.

And so this strengthens those mental skills of the players so eventually (WHILE NOT IN THE VR GAME) they could unintentionally manifest random thoughts they focus on.

This eventually gets them trying their telekinesis in the real world and being surprised when it works.

So… you’re not talking about helping people learn to do… let’s call it “physical telekinesis”? Which is what I would think of as “true” telekinesis?

Honestly if all you want is to manipulate the bytes to affect the game then yes, but that’s not magick any more, it’s just brainwave training. There’s no need for energy work here.

A game can’t teach you energy work unless you already know energy working and can make the connection yourself for practice.

Put it this way: you are using the wrong interface. The interface that accepts inputs for doing TK is your body and energy system, the interface for in game manipulation is the headset that reads your brainwaves. They are not connected.

This is the difficulty: TK is NOT a mental skill. You need qigong which means energy raining, not brain training.

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Quote: So… you are not helping people learn physical telekinesis?

Yes, yes I am.
Like I said, the way telekinesis works in the game is the same as real life… just with technology instead of chi or magickal energy manipulation.

Quote number two: TK is NOT a mental skill. You need qigong which means energy training, not brain training.

Well you see, thats pretty much true but you train and manipulate energy WITH YOUR MIND.

So a stronger mind would probably be better at qigong and energy manipulation.

Plus anything you do with your mind, no matter how non-physical or intangible, still probably causes physical brain activity.

Plus the game would give them a tutorial on how telekinesis works so that takes care of your points about needing to learn it.

Knowing how to do it in the VR world with bytes and electric signals means knowing how to do it in real life with intangible and metaphysical energy.

This is where we disagree. The brainwaves to make the game respond will not be the same as those to move a physical object.

You can test this yourself without waiting for a game, there are robots and toys that help you learn to move them using only your brainwaves. The toy, and likewise the game, would be programmed to a specific brainwave frequency. Just one.

You cannot train with these toys to do PK. That’s just not what they do. How did you expect that frequency to be the same as the one to move objects physically? You would need many different frequencies plus energy working for different objects, and none of them will match the game practice.

No, that’s the problem, I think this fundamentally mistakes how PK works. It’s not ONLY your mind, you train with your energy body. It’s more complex than mind only. You mind, body and spirit are all different things. The will comes from the spirit, the body does the work, the mind makes decisions based in physical reality.

In his case, you have replaced the energy body with a computer that does the work… so all you will learn in a computer game, is how to play the game with the computer, not how to play the game with your body. The feedback is also different, and I would not expect it to be a transferable skill.

If you want to learn PK, learn PK, play that game physically, there’s no need to make it VR. Why isn’t that fun enough anyway? If you want to learn how to use brainwave control to interact with computers in VR, do that, they are not the same.

Basically I think this would making learning PK harder, because you’ll learn it in game, and get discouraged when the same doesn’t work in the physical if you expected it would.

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Hmm you might be right about there being no need for such a game to exist.

Now then you said the VR game would be programmed to just one brainwave frequency when it would need to work with multiple.

Couldn’t it have programming for every brainwave frequency?

You said the feedback would be different and wouldn’t expect it to be a transferable skill.
Why is that?

This is after all,Full Dive VR so all five senses and the complete consciousness is inside the game like SAO and The Matrix so I would think the feedback would be whatever it’s programmed to be like.

True the player wouldn’t be working with their energy body while in the game and would need to in the real world…

However they might have a digital equivalent to the energy body… this ofcourse would unfortunately require extremely advanced simulation technology and again, you are probably right there is no reason for this to exist even if it is possible.

Also I acknowledge the fact training their digital equivalent to an energy body probably wouldn’t do anything for their real energy body.

Unless… the players actually became cyborgs and had the digital equivalent to an energy body in real life along with/somehow connected to their real energy body.

Ofcourse problem there is,…I doubt a “digital body” could interact with the physical world.

So that probably won’t work.

Theoretically the digital equivalent to an energy body could interact with holograms in AR Augmented Reality…
but not sure that would do anything for real life telekinesis either.

Those tools and toys,I’m guessing are connected to human brains wirelessly but don’t even feel like using telekinesis.

You could have an electronic arm responding to your brainwaves but moving that arm would just feel more or less the same as using biological arms the normal way…
… this is kinda different from that.

Actually… isn’t the physical plane, every conscious mind, and therefore even digital simulations all made of spiritual energy just in different density levels?

Isn’t the physical plane and everything in it even including computer programs really just a super condensed part of The Astral Plane?

@Mulberry Also if the mind and spirit or energy body are sooooo different from each other,then why/how does everything we visualize manifest in the Astral Plane?

It seems pretty clear that our conscious minds are either the controllers to the energy body and or they are the same thing.

They don’t always, but the astral plane is the mind. There are more planes than that. And more levels to eth astral. After the personal astral there’s the collective levels, there’s areas created by authors and artists that are shared. It’s bigger than the physicals.

I don’t think they are… over 10,00 years of research documented in qigong and books like the Egyptian and Tibetan books of the dad have a a different model, and if you work with those models you’ll find them effective. We here, treating the conscious ego and the emotions as the same thing doesn’t really hold up in experience. How many times have to seen or felt emotions without knowing why you feel a certain way, or seen someone else do it?

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I don’t really think I have felt emotions without knowing why.

The closest I came to that is laughing without knowing why.

Yeah as far as I know, the astral plane is made of every mind in existence.

So minds for the astral would be like atoms for the physical.

I’m aware the astral plane is not the only non-physical plane but unless I’m mistaken,a successful mage can manipulate every plane in the same way but to different extents and or with different amounts of effort.

Well not so much the physical plane unfortunately.

I may be getting a little off topic with this next reply but it might be really cool if someone could become the personification of every astral plane layer.

Or if every plane of existence was another self aware entity.

@Mulberry. I wonder if it would be possible for the astral plane to actually be fully conscious self-aware and intelligent.

An infinite amorphous intangible mind that is made up of every other mind.

Oh dang I wonder if anyone ever tried to invoke the whole astral plane.

The collective unconscious? Maybe you can experience it as one of the states you go through on the way to Samadhi, but I couldn’t say. I don’t think you could function as a human living your daily life in that state. :thinking:

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