This is where we disagree. The brainwaves to make the game respond will not be the same as those to move a physical object.
You can test this yourself without waiting for a game, there are robots and toys that help you learn to move them using only your brainwaves. The toy, and likewise the game, would be programmed to a specific brainwave frequency. Just one.
You cannot train with these toys to do PK. That’s just not what they do. How did you expect that frequency to be the same as the one to move objects physically? You would need many different frequencies plus energy working for different objects, and none of them will match the game practice.
No, that’s the problem, I think this fundamentally mistakes how PK works. It’s not ONLY your mind, you train with your energy body. It’s more complex than mind only. You mind, body and spirit are all different things. The will comes from the spirit, the body does the work, the mind makes decisions based in physical reality.
In his case, you have replaced the energy body with a computer that does the work… so all you will learn in a computer game, is how to play the game with the computer, not how to play the game with your body. The feedback is also different, and I would not expect it to be a transferable skill.
If you want to learn PK, learn PK, play that game physically, there’s no need to make it VR. Why isn’t that fun enough anyway? If you want to learn how to use brainwave control to interact with computers in VR, do that, they are not the same.
Basically I think this would making learning PK harder, because you’ll learn it in game, and get discouraged when the same doesn’t work in the physical if you expected it would.