Before you ask- these runic works were derived from sustained contact with the energy patterns behind what is represented as the Khulari in the Elder Scrolls. For those unfamiliar with the concept of such workings, in the multiverse nothing is truly original, and there exists an inspirational or source pattern for all of creation. The source pattern of the Khulari is what imparted to me these runes. For reference: http://www.uesp.net/wiki/Lore:Khulari
However, as you will see, the sorcery itself is quite different:
I will explain how to use each individual sigil and what they do.
And no, I’m not an artist and yes, I drew these in MS Paint.
1. Ishun, the Negative Cross
Ishun, or the Negative Cross, is one of the functionally simpler yet more widespread of the sigils. Ishun’s basic purpose is “polarity reversal” in that an Ishun at either end of an object creates an energetic torsion-like field.
Whereas the cross, and double-armed cross, represent the unity of points such as flesh, mind, and soul, the Negative Cross distorts this implied stability. The painting of reversed Ishuns on an object can create a prison for souls, and Ishuns placed strategically around a temple can enhance the power of bindings and create increased spiritual pressure.
Additionally, Ishun applied to the human body is a study in and of itself. When drawn with a finger over an open wound, Ishun accelerates its closure and the stoppage of the blood flow. Similarly, done over a person’s head it can apply pressure to their mental stability and disorient them, and in a big enough “dose” can cause brain trauma.
2. Digmark, the Seed
Digmark, or the Seed, is a very specifically crafted piece of arcana. It serves a refined function and operates directly within its sphere. A basic understanding of Digmark would be a pre-programmed bit of spiritual DNA operating through a symbol. Allow me to explain.
A proper Digmark may only be constructed under the moonlight, when in dual-consciousness with a spirit of death, shade, or other such ruling intelligence. A Digmark is drawn in the four directions in the air, by which the spirit may implant its influence in the corners of the world, and your intent carried upon the waves it sends out through the world.
It is kind of like a magnifying glass of power. By sending out a Digmark “package”, the entity you share consciousness with gets fed with power and your force of intent gestates within the world, where it interacts with other factors which may further magnify or shrink it.
3. Shatome, the Eye of Reflections
Shatome is another specifically refined necromantic sigil, with a bit more variety in its applicability. See, the primary use of Shatome is to enhance the focus of energies linked to the sigil. It works kind of like an accelerating agent to the dormant and dominant energies of the surroundings as well, intensifying the general area.
This has a few ways it can be used. For one, a Shatome drawn attached at at least one end of any of these necromantic sigils enhances their power. Where possible, an overlap can be created, and the more the sigils overlap the less the power bleeds into the nearby environment. This creates a very focused, very tight ball of power, especially when you take into consideration the binding mechanics utilized in this arcana.
However, when placed in a grid-like fashion around your temple, Shatome runes will create a definitive increase in the sheer intensity of your rituals. Furthermore, this intensity carries increased energetic force, which at times may be perceived visually.
4. Zagamud, the Chain
Zagamud is the equivalent of “eat or be eaten” to the Khulari. The application of Zagamud’s energy to a spirit will cause their magical functions to be incapacitated and revealed, allowing for a live dissection of sorts. Zagamud is a torturous thing, that can keep those branded with a significantly powerful enough variation of the rune essentially aware during their suppression and conquering.
Zagamud’s effects vary greatly based on the power of the individual releasing an iteration. A minor bolt of the rune’s magic might cause a momentary lapse in thought, while a skilled, powerful blow can result in the target entering a vegetative state. The Chain may also in human targets work against their nervous and endocrine systems, and if the application ritual was strong enough it may carry enough weight to crack bone.
Zagamud’s applications do not stop at consciousnesses however, as even hostile hexes may be bound and discarded, or even the very forces of death itself.
5. Ei’mortel, the Doorway
Ei’mortel is a more peculiar piece, however, this does not mean it is any less useful. It kind of resembles the shadows of three pyramids, which is relevant because it is exactly that type of energy: the “converter to the stars” but on a more personal level.
See, Ei’mortel doesn’t have a necessarily “basic” application, but it has three primaries instead. One, represented by the left side, is the ascension to the stars, another, the right, is the climb from death into this life, and the center is more of a non-specified portal. What I mean by this is that by “feeding” (drops of oil, incense, etc.) a certain side of Ei’mortel, you can balance it to assist in drawing shades from death, sending them to a location, or assisting their souls- and your own- in evolution.
You can feed all parts of Ei’mortel at once, one at a time, only one, only two, etc. There’s not really a limitation. Combined with Shatome you can move armies of spirits, if not mountains themselves.
6. D’ga, Will’s Fragmentation
D’ga is more of a direct control variant of the arcana than any other piece of the set. The purpose of the rune is to create a “noise blind” that suppresses an individual’s true conscious processes, and subverts their natural desires. It’s quite an ingenious tool because it makes the victim actually want to be your slave, your tool.
D’ga may be applied to an object that has a shade (or an army of them) bound to it in order to coerce the shade(s) into your service. This may also be applied on any “haunted” object, or other home of a pesky spirit, to begin the process of subverting its will. The more instances of D’ga present, the more powerful the persuasion, though an increased number of repetitions may not always be necessary.
Additionally, a powerful enough single instance of D’ga may be as strong as, or stronger than, a bunch of little D’gas.
7. Morigus, the Animator
Personally, Morigus is my favorite of the sigils. The principle behind its operation is “something from nothing”, and by that I mean Morigus can stitch together energetic parts to create a functioning consciousness. It is sort of like a servitor engine. The pieces are placed around or imbued within the sigil, it “cooks”, and after a time spits out the new intelligence.
Although this has obvious uses that are not necromantic, it is keen when employed in the spheres of death. If you’re familiar with the anime Blue Exorcist, there’s a type of creature called a Naberius in it that is essentially a stitched-together corpse monster (http://aonoexorcist.wikia.com/wiki/Naberius). Morigus functions similarly.
However, Morigus requires a more adept hand than most of the other runes. You see, Morigus doesn’t exactly have a “timer” for when the entity it creates will be ready. So it takes a keen astral eye to watch over when it will spit out its work, and the “babies” require almost immediate attention and commanding. They’re like small birds, the first thing they see they think is their “mother”.
8. Aprugal, the Alchemist
Aprugal is an alchemical rune that will most likely be applied to you. In order to do so, you have to open it like a normal sigil, but that doesn’t mean it can’t be used on other people- you just won’t want to.
Because, see, Aprugal’s function is also very specific- it makes things more efficient. Need to enhance the power of a binding? Slap an Aprugal on it. Whereas Shatome increases the intensity of the energy, Aprugal converts it to the most efficient form and paves roads for that efficiency to be sustained into the future.
This is most useful when dealing with events that may increase your strength, such as a battle of power. Applying Aprugal to your skin is not recommended as Aprugal will function on whatever it is placed on, while working on the target. So unless you want to, if you’re say fat, lose the ability to eat, or if you’re skinny, slip into a coma after you break your bones and be fed through a tube. The Khulari do not scamper around and these runes, a fraction of their sigils, are a nice representative sample of their magic. And, like them, it will. fuck. you. up. if you try to “slow down”.