While visiting the Mississippi River my friends suggested I do an outdoor ritual. So I started to get into a meditative state alone and created invocations and sigils to trap fae. I suggest to never contact fae without using some type of Solomonic magic it’s dangerous. The Sidhe of Celtic folk sent me signs like cicadas while meditating and black butterflies.
My invocation was intentional trying to trap the fae in the ground which was made of quicksand. But to my surprise the rocks I placed around my ritual had peices of iron in them which weakens Sidhes. In this ritual I asked to trap fae of all different kinds I figured out that this was a sidhe by its weakness being iron and the place it lives which is underground.
For the ritual I used the grimorium verum and black willow. This anchors the energy of the fae also putting the black willow into the dried quick sand and trapped it with cold iron sigils and talismans.
My intent is pure especially from the fact of just talking to this creature all are unique. The mound people are skilled in blood magic connects with all the elements and is able to see into the future they also have pixie and siren like tendencies.
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I’m asking from genuine curiosity, but why trap them? Is there another approach?
And when it comes to fey, I wonder what kind… but I recently got fussed at for talking about them at all. =^-^= Tricksy jerks, most of the one breed.
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I also don’t understand why he wanted to trap them, I don’t think that’s a good approach, this is how he built a reputation among them that he wants to trap them…
Also, someone once mentioned that if you anger or offend the fae, it will be worse than if you anger a spirit
I also think that like all ghost factions you build your reputation and credibility, in my opinion he didn’t start well and it could backfire on him
but that’s just my opinion 
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I agree with you. My expectation would be, that by using a circle with iron you’d keep them out of the circle. And invocation is different than binding entities into a location, so none of this really made any sense to me either. Shamans respect entities generally, and none of this seems terribly respectful 
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I don’t know where he got this idea from either…
Especially with fae who are quite sensitive about their territory etc.
even one magical recommendation forbids cutting or tearing off a branch, for example, from a hawthorn tree because it is sacred to the fae, you can risk their attack etc.
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My biggest curiosity was: are actual “fey” meant here (and they dislike that term because it refers to the fate-weavers and not them) or local spirits? Which puts me to… trapping them? Honestly I felt like I’d walked into a goetic post at first, but the truth is some traditional shamanic traditions do involve trapping spirits. You trap, harness, and tame and all I can think about when I come across that in my studies is Pokemon.
Unless there’s a broader picture the previous reactors and me are missing and there’s a specific reason for this ritual, I’d advice some extra protection for the coming time. Thorn or rosemary bushes at your door, dried carline thistle on your door etc.
I’ve learned not to mess with any geni loci. And not even from deliberately messing with them. Fae especially seem to be tricksters at best, vindictive and dangerous at their worst and they’ve became more hostile towards humans while we encroach on their territory more and more and with less and less respect.
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In Celtic lore, Rowan trees are protective against the Fae. They would be planted in front of the house for protection, or a sprig placed in your cap to carry on you. It has 7 leaves to it’s twigs and 7 is seen a magickal number. The 7th son of a 7th son was always considered inherently gifted with the Sight, or you always do magickal things 7 times, for example.
There is lore in the story of Tamelane, where a human man captured and enchanted by the Fairy Queen to no longer even recognize his betrothed, was won back by her performing certain actions, including trapping him in her arms and not letting go at any cost. He was transformed into wild animals including a snake (I forgot the rest) but she refused to let go and after a few changes the spell broke and he remembered his human life so she got him back.
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The best result here is that you get nothing,
The absolutely worst result is you get something, The Sidhe are not spirits. They are a willed form of life in a different evolutionary path entirely, pan dimensional beings who you should not screw with under any circumstances. I’ve met them and they are as real as you or I and far more vindictive even when they are playing. To make an actual enemy out of these is fatal.
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