Hey there guys, anyone here working with the powerful Lechies? Do they have a summoning sigil or ritual? What do they like as offerings?
Any insights?
Hey there guys, anyone here working with the powerful Lechies? Do they have a summoning sigil or ritual? What do they like as offerings?
Any insights?
Not yet but I have planned to work my way around other varying nature spirits in celtic and slavic pantheons.
Cool. Keep us informed @anon48079295
I’m not really sure if you mean what i think.
In case you do,
do they look like black serpents?
If yes,
i’ve seen them,
but i woudn’t suggest any uncommon incense.
Blood & Copal or Franchincense should work fine.
For sigil i suggest a combination of void energies,
to conjure them up.
Choronzon, Lucifuge Rofocale,
Chronos, Belial.
That should work,
you can add in a Anubis or Toth Sigil.
Purson works fine aswell (in that mix).
Sincerely,
¥’Berion
Lechies are goat like nature spirits from slavic lore.
Hmmm sounds more like the magic of Valac normally the Lechies look like half goat-half human. Very sweet and funny
oops. my bad. must have misunderstood you.
I don’t know,
when i see the picture you posted,
cerunnos comes to my mind.
Being creatures of the forest,
Cerunnos might be able to help you to establish contact.
Sin,
¥’B
According to Collin de Plancy, they tickle lost travelers nearly to death
I haven’t summoned them, but I have a card of them in one of my decks.
Anubis and Thoth both have sigils??? I have looked not seen…
Sorry. Not to derail.
What have you discovered @Rav about the Lechies Beings?
I am curious to see what frequency you are entering when you are connecting with them.
I mean do you Portal to the Norse realm when you contact the Lechies or are you calling them to yourself?
Trust me its not really as daft a question as some would consider it.
.
Still researching and than putting together a ritual. I keep you informed
They’re slavic in origins not norse.
Thank you for your information
@anon48079295
They are indeed Slavic. Not sure how to summon them, the encounter happens by chance when venturing into dark places. They are very Freudian and well organized in guilds, some can never leave the place they inhabit, others are in standby at the portals… Those are places in the forest, like small hills. You simply slip into those burrows. To get their attention you need a spirit of a dead person to walk with you. One that can come back here when called. One that can assume a human form again. Rotten flesh triggers these creatures. As for protection, Pan should be a good choice. Their burrow is a dark labyrinth, whatever you learn there is hard to bring to the surface. As for offerings, tools are a good choice. They are lucrative in their world.