You could.
That’s one way.
Another is something like a spell that deflects spells against you that were initiated with or involving element x (let’s say someone used Satan/fire then you could spell so that anything empowered by fire or it’s spirit gets deflected by a shield empowered by water and it’s associated spirit.
And it’s deflection could be spelled to return to sender.
That’s still sort of force vs force but if you want to go that way you could. If you are going that route try something like defense spell deflect spell return to sender sort of thing rather then initiate all out war. The other will likely soon quit if their efforts keep. Coming back and affecting them instead of you.
Add: even if you’re bound you can find a way around it. Say they bind your magick then convince yourself you’re in a play playing a witch in it and then like say as method acting ) if I have the right name for it where the actor in essence become the character for the duration of the play/practice session/recital since the actor becomes a different self during that time the character instead of themselves (though that can be dangerous if an unstable person does it and then forgets they aren’t that character and doesn’t come out of it without external help).
Add: because it’s doubtful they bound character c let’s say your character wizard that you are convincing yourself you are while doing the ritual is called just doe they bound you not John Doe technically so your magick would still work if you were in that moment John Doe doing it not you.
Now I don’t recommend doing a method acting to do magick because it’s dangerous it would be a last resort if you were unable to do rituals because they bound you let’s say your name was John smith because they spelled it so John smith can’t do magick. So don’t do it unless all other options are exhausted (actors have been known to lose themselves doing it and need professional psych help and that’s why it’s
a last resort.
There are always ways around bindings or attacks or spells sent against you. A water spell evaporated by a fire type shielding or vice versa becoming a character doin the ritual instead of you if they bound you by name to be unable to etc. it takes thinking to figure out what’s best as opposed to just slinging the next biggest spirit at them hoping it’s equal or stronger then theirs.
Just chose the easiest least risky option and save
things like method acting for when all other options failed because likely they won’t if you pick the right one like fire v water etc. and then you still have a reserve option if they have a response ready for yours.
The key is thinking analyzing choosing between options (they likely expect you to call a bigger hammer spirit to undo them so think outside the small box of I need to call a bigger hammer entity to things like deflection reversal transforming things etc like say they did a Harry Potter (not real) and spelled you mute you could still do magick by thought and act even if you didn’t say abracadabra. Magick In in the mind anyway it’s not in the words. Likewise they spell John die not to perform rituals then you’d act and become in worst case scenario mage John smith and then the spell preventing your magick wouldn’t work.
BUT you can’t do it if you merely knee jerk react with the next strongest spirit. You have to think reason analyze find the options then act.